With zig-zag stitch type you can add a punching object of zig-zag stitches. In this case, a smooth curve connects the nodes that you are adding. The most important thing in using zig- zag is that you have to add the node points in pairs. The program automatically adds the direction of stitches which connect a pair of nodes. The direction of the stitches can be edited independently of the node placements.
The parameters that you can change in this type of punching are:
Random Width of Zig Zag.
Side selection of the Random Width.
Half pitch compensation.
Short/Long On/Off switch.
In this parameter you can specify the random width percentage of zig-zag. Using this parameter, the length of zig zag stitches will be between the width of the outline and the width of the outline minus the percentage that you have specified.
Direction of the random:
With these three options you can specify whether the random stitches will be from both sides or which side they will be from. The choices that you have for random are:
Random only on the first side
Random only on the second side
Random on both sides
Half pitch compensation:
In case that this logical parameter is set as Yes the program will start placing the stitches after a half of thread thickness.
In this logical parameter you can activate or disable sort/long stitches to the current object. The sort/long stitches are needed in case that there is steep change of the zig-zag direction and there are not curve-break nodes on the outline.